Supporting Users with Micro Interactions

by Kristen DeLap


Any product should not only provide utility or interest for users, but also support them in their interactions. One way to do that is through the use of micro-interactions - small indicators or animations used to communicate meaningful feedback to the user. This supports the user in a more intuitive, engaging, and efficient experience with the product.

Also, it is just a human tendency to expect something to happen when you click a button, scroll a page, add an item to the cart, swipe left on a card, etc.

To be defined as a micro interaction, it should be triggered by the user or the system AND give feedback on an action. A simple gif or animation is not a micro interaction because it is not triggered by the user. A button by itself is not a micro interaction, unless it provides feedback when the user clicks/taps. A video player is a feature, but the volume control slider within it would be a micro interaction.

For more examples of micro interactions, and a brief explainer on Dan Saffer’s triggers and rules, check out this article by UserPilot.


STAND-UP EXERCISE

After learning about micro interactions, ask your team to come up with examples from the products they use (or competitor’s products, potentially). Are these delightful? Do they make the product more intuitive or efficient? Are any of them exceptionally on-brand (or maybe off-brand)?

Then think about your own product. Are there areas where a user could feel more supported in their interactions with the interface or process? Is there information that could be better or more holistically communicated? Is there an area where you can reinforce the natural desire for feedback?